A high-level introduction

Bravo is an open source, reverse-engineered implementation of Minecraft’s server application. Two of the major building blocks are Python and Twisted, but you need not be familiar with either to run, administer, and play on a Bravo-based server.

Similar and different

While one of the goals of Bravo is to be roughly on par with the standard, “Notchian” Minecraft server, Bravo does change and improve things for the better, where appropriate. See Differences vs. vanilla Minecraft Server for more details.

Some of the more positive hilights include:

  • More responsiveness with higher populations.
  • Much less memory and bandwidth consumption.
  • Better inventory system that avoids some bugs found in the standard server.

Current state

Bravo is currently in heavy development. While it is probably safe to run creative games, we lack some elements needed for Survival-Multiplayer. Take a look at Features to get an idea of where we currently stand.

We encourage the curious to investigate for themselves, and post any bugs, questions, or ideas you may have to our issue tracker.

Project licensing

Bravo is MIT/X11-licensed. A copy of the license is included in the LICENSE file in the repository or distribution. This extremely permissive license gives you all of the flexibility you could ever want.

Q & A

Why are you doing this? What’s wrong with the official Alpha/Beta server?

Plenty. The biggest architectural mistake is the choice of dozens of threads instead of NIO and an asynchronous event-driven model, but there are other problems as well. Additionally, the offical server development team has recently moved to remove all other servers as options for people wishing to deploy servers. We don’t approve of that.

Are you implying that the official Alpha server is bad?

Yes. As previous versions of this FAQ have stated, Notch is a cool guy, but the official server is bad.

Are you going to make an open-source client? That would be awesome!

The server is free, but the client is not. Accordingly, we are not pursuing an open-source client at this time. If you want to play Alpha, you should pay for it. There’s already enough Minecraft piracy going on; we don’t feel like being part of the problem. That said, Bravo’s packet parser and networking tools could be used in a client; the license permits it, after all.

Where did the docs go?

We contribute to the Minecraft Collective’s wiki at http://mc.kev009.com/wiki/ now, since it allows us to share data faster. All general Minecraft data goes to that wiki. Bravo-specific docs are shipped in ReST form, and a processed Sphinx version is available online at http://bravo.readthedocs.org/.

Why did you make design decision <X>?

There’s an entire page dedicated to this in the documentation. Look at docs/philosophy.rst or Philosophy.

It doesn’t install? Okay, maybe it installed, but I’m having issues!

On Freenode IRC (irc.freenode.net), #bravoserver is dedicated to Bravo development and assistance, and #mcdevs is a more general channel for all custom Minecraft development. You can generally get help from those channels. If you think you have found a bug, you can directly report it on the Github issue tracker as well.

Please, please, please read the installation instructions in the README first, as well as the comments in bravo.ini.example. I did not type them out so that they could be ignored. :3


Who are you guys, anyway?

Corbin Simpson (MostAwesomeDude/simpson) is the main coder. Derrick Dymock (Ac-town) is the visionary and provider of network traffic dumps. Ben Kero and Mark Harris are the reluctant testers and bug-reporters. The Minecraft Coalition has been an invaluable forum for discussion.